
If “No logical sense” is something you are so proudly assured of you can call me 500 years later if they ever increase map upload limit size above 512mb-1GB. Unfortunately to grasp my point of view requires extensive background knowledge of all the details i already mentioned, and a little respect/understanding of some of the overall values i advocate for preserving. Read similar answers about 5 trillion times already. What is actually “hosted” on their servers? The full map or just the logic part? Isn’t that maybe because they don’t want their server to be spammed by useful stuff while spamming your computer with useless ****? (my doubt…) My guess is, when you host a game, isn’t the map uploaded on blizzards servers too? Let’s also remember that according to many on this forum, 256 mb is “nothing” for “modern computers”.Ģ6gb of useless files is totally ok to download. If you make a map, a player which is, let’s remind it, INTERESTED in playing that map, cannot enjoy it if it is larger than 256 mb. It made perfectly sense back then, but let’s see what happens now… Reforged as a whole was basically the biggest backstab to the “Altered melee” subset of the community. HD models would still increase the size, and make it so replicating them for custom models would still be harder then doing it for SD models, but the extent in which Reforged models pushed this to the extreme is where the issue arises.Īnd i’m also a fellow custom melee (melee refers to the default game) developer with my own ideas for custom factions and alternate ideas. the models they ordered Lemonsky to produce for the game were functionally counter-productive and ignored what the game had evolved to be before they came. was a light wight game with resources and a map system being built for it that did not need to become heafty downloadable “mods” like the ones you download from Moddb but instead something you can fetch and play on the fly.

What War3 evolved to be before 1.32 and throughout the years of Blizzards abandonment of the game. or even 1GB is dangerous and also the game was never intended to be this way in the first place.

The limitation exists for security reasons and to protect people with data caps from downloading large chunks of maps that would empty their internet.Īnd to maintain a rule on the size that maps should be in.
